King Delbert and the kingdom of Dellsville hold education in very high
esteem. His three daughters, Deborah, Deidre and Diana, are schooled within
inches of their very lives, for the smartest one will inherit the kingdom.
However, Diana finds it necessary to paint pictures than study math and,
though this does not effect her grades, this frivolous behavior displeases
both the teacher and the King.
As the daily petitions come in, the King’s daughters listen in. King
Delbert deals with each problem in a methodic, intelligent way, though Diana
comes up with more thoughtful and creative solutions. Angered by this, the
King banishes all non-academic activities from the kingdom.
Before long, the kingdom is lifeless and boring, and losing money fast.
Tourism picks up, not to see the sites of the kingdom but to see the novelty
of how dull it is.
With the economy and spirit down, Queen Jill of Jilliansville (a
neighboring kingdom) feels that the time is ripe for taking over Dellsville.
Her plan is merely to walk in and have it handed over, as the people of
Dellsville have no care ... or army for that matter.
But before admitting a logical defeat, Diana and her friend the Jester
start spinning a wild tale about the kingdom’s dragon, who is waiting to
destroy Queen Jill’s army. Not knowing whether to believe her or not, they
don’t take their chances and retreat.
Through this, King Delbert realizes the benefits of creative thought and
institutes a greater curriculum for his daughters and the kingdom.